Note: This simulation was originally made in July 15th, 2021.
In this simulation, the tributes will consist of the Robot Master fought in Mega Man 7, 8 and 9. As seen above, the districts are organized in the following way:
Districts 1-4: The Robot Masters from Mega Man 7 (Freeze Man & Junk Man on District 1, Burst Man & Cloud Man on District 2, Spring Man & Slash Man on District 3, and Shade Man & Turbo Man on District 4), half of which (Junk Man, Spring Man, Slash Man and Turbo Man) were created by Dr. Wily, while the other half (Freeze Man, Burst Man, Cloud Man and Shade Man) were stolen and reprogrammed by him at the beginning of said game.
Districts 5-8: The Robot Masters from Mega Man 8 (Tengu Man & Astro Man on District 5, Sword Man & Clown Man on District 6, Search Man & Frost Man on District 7 and Grenade Man & Aqua Man on District 8); like in the previous game, half of them (Sword Man, Search Man, Frost Man and Grenade Man) were created by Dr. Wily, while the other half (Tengu Man, Astro Man, Clown Man and Aqua Man) were modified for combat by him at the beginning of Mega Man 8.
Districts 9-12: The Robot Masters from Mega Man 9 (Concrete Man & Tornado Man on District 9, Splash Woman & Plug Man on District 10, Jewel Man & Hornet Man on District 11, and Magma Man & Galaxy Man on District 12), all of which were created by Dr. Light, later they were tricked into being reprogrammed by Dr. Wily, who offered to repair them, in order to avoid being destroyed because they had reached their expiration dates, only to later gain new useful purposes thanks to Dr. Light at the end of the game.
Now, choose your district!! As for me, I think I'm gonna go with the one with Cloud Man, as he reminds me a little of the Lakitus from Super Mario Bros, as well as the Pokémon Castform (whose form changes depending on the weather. Therefore, District 2, I choose you!!
As the tributes stand on their podiums, the horn sounds. The following events occur during The Bloodbath:
- Concrete Man and Cloud Man run away from the Cornucopia.
- Hornet Man destroys Spring Man as he tries to run.
- Plug Man and Shade Man run away from the Cornucopia.
- Freeze Man takes a spear from inside the Cornucopia.
- Sword Man and Tornado Man fight for a bag. Tornado Man gives up and retreats.
- Turbo Man runs away from the Cornucopia.
- Galaxy Man runs into the Cornucopia and hides.
- Frost Man retrieves a trident from inside the Cornucopia.
- Jewel Man runs away from the Cornucopia.
- Aqua Man runs into the Cornucopia and hides.
- Burst Man and Splash Woman run away from the Cornucopia.
- Tengu Man stays at the cornucopia for resources.
- Slash Man grabs a jar of fishing bait while Clown Man gets fishing gear.
- Search Man, Grenade Man, Astro Man, Magma Man and Junk Man run away from the Cornucopia.
Day 1:
- Jewel Man collects fruit from a tree.
- Tornado Man discovers a cave.
- Junk Man practices his archery.
- Hornet Man hunts for other tributes.
- Concrete Man diverts Search Man's attention and runs away.
- Burst Man runs away from Grenade Man.
- Tengu Man fishes.
- Freeze Man's trap leads to Galaxy Man's destruction.
- Plug Man, Shade Man, Frost Man, Magma Man and Clown Man hunt for other tributes.
- Sword Man camouflages himself in the bushes.
- Cloud Man spears Slash Man in the abdomen.
- Turbo Man collects fruit from a tree.
- Aqua Man diverts Astro Man's attention and run away.
- Splash Woman succumbs to untreated injuries.
4 cannon shots can be heard in the distance, in honor of Spring Man (District 3), Galaxy Man (District 12), Slash Man (District 3) and Splash Woman (District 10).
Night 1:
- Cloud Man, Magma Man and Hornet Man start fighting; Magma Man considers using his special weapon, the Magma Bazooka, against Hornet Man but he decides to run away as Cloud Man destroys the latter instead.
- Shade Man tries to treat his infection.
- Search Man and Plug Man run into each other and decide to truce for the night.
- Aqua Man looks at the night sky.
- Tengu Man screams for help.
- Turbo Man, Freeze Man, Jewel Man, Frost Man and Concrete Man sleep in shifts.
- Astro Man passes out from exhaustion.
- Junk Man is awoken by nightmares.
- Grenade Man tends to his wounds.
- Burst Man tends to Clown Man's wounds.
- Sword Man is awoken by nightmares.
- Tornado Man receives an explosive from an unknown sponsor.
Day 2:
- Astro Man goes hunting.
- Plug Man constructs a shack.
- Sword Man questions his sanity.
- Cloud Man receives clean water from an unknown sponsor.
- Grenade Man & Aqua Man work together for the day.
- Jewel Man attempts to climb a tree, but falls to his destruction.
- Tornado Man searches for firewood.
- Shade Man is pricked by thorns while picking berries.
- Frost Man scares Magma Man off.
- Search Man tends to Junk Man's wounds.
- Turbo Man dares Concrete Man to destroy him. He reluctantly obliges, destroying Turbo Man.
- Freeze Man decapitates Tengu Man with a sword.
- Burst Man constructs a shack.
- Clown Man receives medical supplies from an unknown sponsor.
4 cannon shots can be heard in the distance, in honor of Hornet Man & Jewel Man (District 11), Turbo Man (District 4) and Tengu Man (District 5).
Night 2:
- Burst Man sets up camp for the night.
- Freeze Man & Junk Man hold hands.
- Magma Man and Plug Man run into each other and decide to truce for the night.
- Astro Man receives a hatchet from an unknown sponsor.
- Search Man thinks about home.
- Grenade Man and Clown Man huddle for warmth.
- Aqua Man sets up camp for the night sky.
- Concrete Man looks at the night sky.
- Frost Man and Shade Man hold hands.
- Sword Man convinces Cloud Man to snuggle with him.
- Tornado Man is unable to start a fire and sleeps without warmth.
Day 3:
- Plug Man searches for a water source.
- Burst Man fishes.
- Shade Man tries to sleep through the entire day.
- Aqua Man shoots Sword Man repeatedly with his Water Balloon.
- Magma Man receives fresh food from an unknown sponsor.
- Astro Man tries to sleep through the entire day.
- Concrete Man discovers a river.
- Clown Man runs away from Cloud Man.
- Search Man taints Grenade Man's fuel, leading to the latter's destruction.
- Freeze Man camouflages himself in the bushes.
- Tornado Man practices his archery.
- Junk Man diverts Frost Man's attention and runs away.
2 cannon shots can be heard in the distance, in honor of Sword Man (District 6) and Grenade Man (District 8).
Night 3:
- Freeze Man, Frost Man and Tornado Man discuss the games and what might happen in the morning.
- Shade Man convinces Concrete Man to snuggle with him.
- Magma Man destroys Aqua Man's supplies while he is asleep.
- Plug Man questions his sanity.
- Cloud Man sees a fire, but stays hidden.
- Junk Man and Burst Man sleep in shifts.
- Search Man goes to sleep.
- Clown Man passes out from exhaustion.
- Astro Man receives an explosive from an unknown sponsor.
Day 4:
- Plug Man, Clown Man and Freeze Man hunt for other tributes.
- Magma Man stalks Aqua Man.
- Cloud Man hunts for other tributes.
- Frost Man turns on his partner Search Man and raids his camp along with Junk Man, Burst Man and Shade Man while he is hunting.
- Tornado Man practices his archery.
- Astro Man and Concrete Man split up to search for resources.
No cannon shots can be heard in the distance.
Night 4:
- Junk Man starts a fire.
- Clown Man fends Plug Man, Magma Man and Concrete Man away from his fire.
- Freeze Man climbs a tree to rest.
- Cloud Man, Astro Man and Tornado Man discuss the games and what might happen in the morning.
- Shade Man pushes Aqua Man off a cliff during a blaster fight.
- Search Man destroys Burst Man's supplies while the latter is asleep.
- Frost Man thinks about home.
Day 5:
- Magma Man receives a hatchet from an unknown sponsor.
- Clown Man forces Cloud Man to destroy either Concrete Man or Burst Man. He decides to get rid of his own partner Burst Man. (Didn't see that coming...)
- Tornado Man practices his archery.
- Junk Man picks flowers.
- Plug Man receives medical supplies from an unknown sponsor.
- Freeze Man hunts for other tributes.
- Frost Man attacks Astro Man, but he manages to escape.
- Shade Man stalks Search Man.
2 cannon shots can be heard in the distance, in honor of Aqua Man (District 8; also not to be confused with the DC superhero Aquaman, lol) and Burst Man (District 2).
Night 5:
- Freeze Man attempts to start a fire, but is unsuccessful.
- Concrete Man loses sight of where he is.
- Search Man is awoken by nightmares.
- Clown Man spears Magma Man in the abdomen.
- Frost Man, Junk Man and Plug Man discuss the games and what might happen in the morning.
- Shade Man inadvertently steps on a landmine.
- Tornado Man quietly hums.
- Astro Man tries to treat his infection.
- Cloud Man sets up camp for the night.
Day 6:
- Frost Man receives medical supplies from an unknown sponsor.
- Cloud Man searches for firewood.
- Plug Man dares Clown Man to destroy him. He refuses, keeping Plug Man alive.
- Concrete Man searches for firewood.
- Freeze Man runs away from Tornado Man.
- Junk Man hunts for other tributes.
- Search Man tries to sleep through the entire day.
- Astro Man receives a hatchet from an unknown sponsor.
2 cannon shots can be heard in the distance, in honor of Magma Man (District 12) and Shade Man (District 4).
Night 6:
- Cloud Man questions his sanity (Being directly responsible for the destruction of your own partner from the same district tends to do that to you, I suppose).
- Freeze Man cooks his food before putting his fire out.
- Plug Man thinks about home.
- Concrete Man shoots a poisonous blow dart into Frost Man's neck (Frost Man has no visible neck, so that must mean Concrete Man has really good aim apparently), leading to his slow and painful deactivation.
- Clown Man shoots a poisonous blow dart into Junk Man's neck, leading to his slow and painful deactivation.
- Astro Man tends to his wounds.
- Search Man cannot handle the circumstances and commits self-destruction.
- Tornado Man sees a fire, but stays hidden.
Next morning, the Cornucopia is replenished with food, suupplies, weapons and memoirs from the tributes' families, thus the following events occur during The Feast:
- Freeze Man's trap destroys Tornado Man.
- Cloud Man and Plug Man get into a fight over an L Tank, but Cloud Man gives up and runs away.
- Concrete Man sets Clown Man on fire with a molotov.
- Astro Man decides not to go to The Feast.
Day 7:
- Cloud Man tries to spear fish with a trident.
- Concrete Man stalks Plug Man.
- Freeze Man searches for a water source.
- Astro Man collects fruit from a tree.
5 cannon shots can be heard in the distance, in honor of Frost Man (District 7), Junk Man (District 1), Search Man (District 7), Tornado Man (District 9) and Clown Man (District 6).
Night 7:
- Concrete Man and Cloud Man huddle for warmth.
- Plug Man, Freeze Man and Astro Man sleep in shifts.
Day 8:
- Freeze Man overhears Astro Man and Cloud Man talking in the distance.
- Concrete Man diverts Plug Man's attention and runs away.
Suddenly, a monstrous hurricane with a wider range and 14 times more powerful than the now-destroyed Tornado Man's Tornado Blow wreaks havoc on the arena. Most of the remaining Robot Masters survive the disaster, with the sole exception of Cloud Man, who ends up destroyed by the flying debris (Ironic, a Robot Master built to control the weather perishes when facing a natural disaster; and now District 2 is down for the count, unfortunately).
1 cannon shot can be heard in the distance, in honor of Cloud Man (District 2).
Night 8:
- Plug Man and Freeze Man huddle for warmth.
- Astro Man is awoken by nightmares.
- Concrete Man starts a fire.
Day 9:
- Concrete Man and Freeze Man hunt for other tributes.
- Astro Man is pricked by thorns while picking berries.
- Plug Man makes a slingshot.
No cannon shots can be heard in the distance.
Night 9:
- Concrete Man receives an explosive from an unknown sponsor.
- Plug Man is unable to start a fire and sleeps without warmth.
- Astro Man (a Robot Master from Mega Man 8) and Freeze Man (a Robot Master from Mega Man 7) tell stories about themselves to each other.
Day 10:
- Concrete Man silently snaps Astro Man's neck.
- Plug Man strangles Freeze Man with a rope.
2 cannon shots can be heard in the distance, in honor of Astro Man (District 5) and Freeze Man (District 1). Hmmm, so the last 2 Robot Masters standing are from Mega Man 9, but the question is: which one will stay active?
Night 10:
- Plug Man tracks down and destroys Concrete Man.
Thus, the winner is... Plug Man, from District 10!
The season code is the following: uCFYnG3Y.
In the last part of this Mega Man simulation tetralogy, the tributes will be the Robot Masters from Mega Man 10 and Mega Man 11, and to fill out the missing blanks in the roster, the Roboticized Masters from the Sonic & Mega Man crossover known as Worlds Collide will also make an appearance:
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